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Wednesday, September 27, 2006

Fruitade Game - Year 2003, For F&N Funflavours

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Orange Game : For F&N Fun Flavours, 2003

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Smash The Strawberry : Game Done for F&N Fun Flavours, 2003







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This game is one of the first few games i created with Flash 5.
This considered, the easiest of em all... but again, this is the FIRST GAME i did...

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Motorcycle Game : Game for Petronas Sceince Center, 2004






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Controls
Start Button = "Enter / Return Key"
Accelerator = "Up Key"
Brake = "Down Key"
Left/Right = "Left/Right Key"


This project is done for Petronas Science Center, as an exhibit during their SurfSmart campaign.
This game is installed in an real size motorcycle exhibit, hence it allows players to play the game by riding on the motorcyle.

I ve done a component so that it reads the motorcyle's parts such as its accelerator, its brake, its steering and etc.

This projects using Macromedia Flash 6, to simulate a 3D perspective environment.
This game also can be played online.


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Caligraphy Exhibit : An interactive Exhibit for National Science Center, 2003







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This was done at the early stage of FLASH 6, where we finally have the DRAWING API.
Installed in a TouchScreen Panel, to create an intereactive exhibit so that visitors of the National Sceince Center can create their caligraphy and print it on a Branded Paper as surveniour.

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How Tall Exhibit : For Petronas Science Center








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This is an interactive exhibit, located at the Skybridge Visitor Entrance, Petronas Twins Tower. It is connected to ULTRASONIC Depth Sensor which will measure a person's height.

During the screensaver mode, and if the sensor detects a person near the exhibit, the program will start.

The users height will then get measured by the sensor, and interaction begins...

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